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Syllabus
Robotic Design
408
Bloomsburg Area High School
Instructor: Kirk Marshall
Course Overview:
Battlebots IQ is an engineering contest used as a catalyst to teach design as a deterministic process. Participating students and teachers develop a multiplicity of engineering skills and knowledge and are energized by passion and creativity.
Hard work has it's own rewards. Pointing out personal achievement and referencing experience and success will get the attention of college admissions officers. BattleBots IQ, The High School Challenge is a program of studies that offers many avenues for achievement. We want you to take advantage of this program, we want you to succeed.
BattleBots IQ The High School Challenge is decidedly non linear, and it's not a lock step procedure. In fact it is quite common to find that most students do not finish, or even attempt to do all the units outlined in the curriculum. Participating students make choices about the range and depth to which they will involve themselves in various activities. The BattleBots IQ curriculum is a buffet feast of opportunities to learn and to do. Battlebots IQ is for kids and teachers with an appetite for learning……Go on fill your plate, take as much as you can!
Course Outline:
1.) BattleBots IQ
Why The High School Challenge?
SCANS Skills
Communication Skills
Deterministic Methodology
Creative/Engineering Process
Setting up the Journal
The Journal can contain:
1.) All class handouts/notes and worksheets
2.) An Engineering diary of ideas, sketches and calculations
3.) Pictures and CAD dwgs.
4.) FRDPARRC tables
5.)Strategies/Concepts/Modules/Components
Algebraic Applications
Review of basic Algebra
Area and volume of regular
prisms.
Competitive Physics
Examples of science
providing a competitive edge
edge
2D and 3D modeling
Writing Specifications
Making Web Pages
Avenue of Achievement
Test/Analyze/Describe
Occam's Razor/KISS/MISS
Purchasing/Budgets
Engaging/Exciting/Fun
Commitment
2.) BattleBots IQ
Getting ready, registration, and rules
Shop Safety/Rules of tools
Description of the Game
The rules of engagement
Building the High School Team
Budgets and schedules
Registration and Participation
Introduction to the kit
Catalogs, using and keeping purchasing records
Sponsorship, the agony and the ecstasy.
Establishing the Safety Culture
Project Management and Milestones
GANTT Charts
Create one for your class
In Time students will produce
their own.
Good Engineers 1-6
Bad Engineers
Assessment
In School/After School/both
Decide on how to do this
example use the kits in school
and build the bot after school
3.) BattleBots IQ
Solid Models and Working Drawings
The Interface
Drawing in 2 D
Dimensions and locations
3D and the z Axis
Precision Measurement
Making the virtual kit
3D position and assembly
Constructing virtual modules and components
4.) BattleBots IQ
Design is a passion and a process
Dream
Passion makes things happen Question/learn constantly
Unleash creativity through good Design is a process 1-8, 1-35,1-36
Design Problems I and II.
Use the "Lens" of the mind/fisheye and telescopic. 1-3
Know your supplies
Think Hard/Work Hard
Analysis and Instinct 1-14
Organization and time tables
on the BB
web page
Ethics and morals
Sketch/model/build
Things don't work if: 1-5
Deterministic Design 1-9, 1-10
Manage Risk 1-11,1-12
FRDPARRC Table 1-16 to 1-36
The electro- mechanical breadboarding kit
5.) BattleBots IQ
Creating the Idea of a Battlebot
Thought Processes 2-2 thru 2-4
Keeping the Journal
Experimentation
Playing with stuff 2-6
Sketching/modeling 2-7/ 2-9
Talk is cheap/build
something! mb
Experimenting
Bench Level exp.2-10/2/14
Bench Level Proto 2-15/
Identify Risky Ideas 2-16
Deciding on a Course of Action
How do we reach Consensus?
1.) Salesmanship. The best Idea does not always get built.
2.) Democracy. Present, debate and choose.
3.) Synthesis, works like Democracy but after presentation and debate there is room to consolidate ideas/strategies.
4.) Dictatorship…obvious method of resolution.
5.) Whatever you choose…
It's still about, doing it, not talking about it, Bench level E's and P's. and of course you resolve differences one at a time…starting with. Strategy, Concepts, modules and Components…..
Drawing
Motion diagrams 2-18
Moving through the
playing field
Sketching 2-20/2-21
Mock Battles 2-22
Win the crowd Maximus
Offensive/Defensive strategy
2-23
Solid Models 2-24/2-25
Review The Tapes and analyze the Competition
Pick some top Robots and make some assumptions about:
1.) Their strategy
2.) Some FR's
3.) Some DP's they established
4.) Some Concepts they developed
5.) Some Modules they used
6.) The effectiveness of their Components
7.) How would you beat them?
8.) What is this game about?
9.) What is your strategy?
Reading
The Rules/web pages
Patent Searches 2-29
Machine Tool books
The way things work
Catalogs/Mfg. Literature
Writing
Descriptions 2-30/2-33
FRDPARRC tables 2-34
Arithmetic
Analysis & Physics 2-35
Appropriate analysis 2-37
Time and motion 2-43
Friction this mb
Motor and battery mb
HP and me mb
Evolving and Selecting Ideas
Systems approach 2-48
Strategies to Concepts 2-49
Teamwork 2-50
Individual Thought 2-51
FRDPARRC Topic Sheet
2-52
Rohrbach's 635 method
2-53
Group Brainstorming 2-54
Design Comparison Tables
2-55
Idea creation through
Systematic Playing and
Thinking 2-56
6.) BattleBots IQ
Fundamental Principles of Machine Design
Occam's Razor 3-2
KISS/MISS 3-1
Saint-Venant's Principal
Bearings 3-4
Structures 3-5
Beams 3-6
Abbe's Principle 3-7
Locating Components
3-8
Cascading Errors 3-9
Maxwells Reciprocity ? 3-10/3-11
Reciprocity/Critical Thinking 3-12
Self Principles 3-13
Stability 3-14
Superposition 3-15
The Golden Rectangle 3-16
Parallel Axis theorm 3-17
Accuracy, Repeatability Resolution 3-20/3-23
Accuracy/Precision
Sensitive Directions 3-24
Reference Features 3-25
Structural Loops 3-26
Supporting the load
Free Body Diagrams 3-27
Matching constraints to loads
Centers of Action 3-28/3-32
Center of Mass 3-29
Center of Stiffness 3-30
Center of Friction 3-31
Robust Design 3-32
Exact Constraint Design 3-33
Elastic Averaging 3-34
Conclusion 3-36 YEAH!
Stability
Robustness
Strength
Traction
Precision
Repeatability
7.) BattleBots IQ
Linkages, forces and constraining motions
History 4-2
Definitions 4-3
Degree of Freedom 4-4
Single Degree Joints 4-6
Revolute 4-6
Prismatic 4-6
Helical 4-6
Multiple Degree Freedom 4-7
Cylindrical 4-7
Spherical 4-7
Planar 4-7
Bio Hazard as an Example of lifts
Creating linkages with the breadboarding kit
Multiple Degree of Freedom Joints 4-8
Link Against a plane 4-8
Pin in Slot 4-8
Second Order Pin Joint 4-8
Links 4-9
Binary Link 4-9
Ternary Link 4-9
Quaternary Link 4-9
Instant Centers 4-10
Simple Machines mb
TMA/AMA
Levers
Wheel and Axle
Inclined Plane
Screw Threads and
theory
3 bar linkages 4-13/4-15
Making links with erectors
4 bar linkages 4-16/4-30
Making links with erectors
5 bar linkages 4-31/4-32
4 bar linkages with a piston
attached to push.
Extending linkages 4-33
Scissors 4-34/4-35
Telescoping 4-37
Folding Booms 4-38
Spatial Linkages and polar
axis arms. 4-39
Walkers 4-40/4-41
Flexural Linkages and linkages. 4-42
Conclusions Linkages 4-49
8.) BattleBots IQ
Hand Power and Machine Tool Processes and Safety
Cutting
Band Saws/Circular Saws/Abrasive Saws
Turning
The Lathe, Mother of all tools
Shaping
Vertical Milling Machine
Grinding
Forming
Brakes/Presses/
Welding
TMAW/GMAW/or TIG and MIG
9.) BattleBots IQ
Power Transmission. Elements and Concepts
Transmissions 5-2
Defined per machine
Definition 5-2
Force/Work/Power
Ratios and efficiencies
Gears/Chains and Belts
Designing using pitch
Circles.
Robust means Transmissions
don't break when the motors
are stalled.
Pulleys 5-8
Mechanical Advantage
Capstans
Efficiency
Tracking/belts
Fastening Systems
Rivets, Tape, Adhesives, Nuts Bolts and Screws. Misc.
Belts and Cables
Linear motion conversion
5-15/5-16/5-17
Cables can cascade to extend
towers and compound forces.
5/18
Belts Cables and crawler
Tracks 5-19
Rotary motion 5-20/5-21
Center distances 5-22
Tensioning 5-24
Winches 5-26/5-28
Wheels 5-29/5-35
Jason Dante Bardis on the
Cams 5-36
Shafts 5-37/5-46
Couplings 5-47/549
Linear motion
Rotary Motion
Conclusions Cables
Belts and wheels 5-51
Robust design 5-50
Screw Threads
As simple Machines
Drilling/tapping
Screw Types and uses.
Materials and ratings
Impacting the weight budget
Gears 6-15 6-44
Gear theory/availability
Gear sizes and pitch
Designing transmissions
Building Transmissions
Using purchased gears.
Boston Gear Gearology
Efficiencies
Sprockets and Chains
Sprocket theory and
Availability
Sprocket design
Chain/Sprocket systems and
Design
Center Center distances
10.) BattleBots IQ
Electricity and Motors
Basic Electricity/Electronics
1. Charges
2. EMF
3. Resistance
4. Voltage
5. Current
6. PIRE
Batteries
1. Circuits, volts and amps
2. Power, Watts/energy
3. Amp Hours and discharge
curves.
DC Fixed Magnet Motors
1. Magnet basics
2. Electromagnets
3. Motor theory and construction
Motor Specifications
1. RPM
2. Torque
3. Internal resistance
4. Stall torque
5. Power
6. The relationship between speed and torque
7. Efficiency: Power in, power out.
Related Physical Science
1. Simple Machines
2. Mechanical Advantage
3. Energy
4. Forces/motion/energy
5. Work
6. Power
7. Rotating mass
8. Friction
11.) BattleBots IQ
Pneumatics/Hydraulics
Force and Pressure
Kinetic Theory of gases
Boyle, the pressure cop.
Volume and Flow Rates
Transmitting forces over time and space
Pneumatic Advantages
Linear actuator
Large concentrated forces
Flexible
Pneumatic Disadvantages
Heavy
Impacts dollar and weight
budgets.
Playing with pneumatics
Pneumatics can bite you so be
careful.
Using Syringes and gauges
Sources for components and
specifications
12.) BattleBots IQ
IFR Robot Control system
IFR Robotics Manual
When all else fails, read the
directions.
Basic and the Basic Stamp
Inputs/Outputs feedback and control
Example code and uses in
your BattleBot
13.) BattleBots IQ
The Artistry of being a BattleBots IQ Team Purchasing Agent
Know Your Budget
The Engineers will always
want more, make them justify
every request.
Study The Catalogs
Techno literacy saves
time/money and gets you free
stuff.
Keep a Ledger
Record purchases by:
Date/Supplier/Contact Person Name/ Address/ Phone/Fax/E-mail/ Product Number and Model/ Dollar Cost and Extensions/Weight/ Supplier Satisfaction Index/
14.) BattleBots IQ
Marketing Your Team
Be A Promoter
Use Slocum's Design Process
to "Engineer" cash flow!
Your putting a warrior
Billboard on TV…realize the
advantage
Build a Boosters Club
A BattleBots IQ Team is just as valid as a football team. Expect parity, involve your community, it's their team on TV too!
Graphics Rule
Desktop Publishing Software
Get the Word Out and Share the Experience:
Team Shirts
Web Pages
Flyers
Course Software:
MasterCAM 8
AutoCAD LT 2002
EnRoute
Rhino 2.0
FlexiSign 6.5
CorelDraw 10
Adobe Photoshop 6
Print Artist
Microsoft Office XT
FrontPage 98
3D StudioMAX
Specialized Equipment:
Techno-Isel 21” x 29” CNC router
Phoenix HQL-EZ CNC wood lathe 6” x 36”
Micro-scribe 3D digitizer
Kodak DC 220 digital camera
Vinyl Express 24” vinyl cutter
HP 360C 24” color inkjet printer
Assessment:
1. Completion of assigned projects is a fundamental requirement.
2. Projects will be evaluated on specific criteria.
3. Effort the student demonstrates in making their project, considering past effort, and other circumstances.
4. Students will include this work in the end of the year exhibit / final.
5. Tests/quizzes will be given at the end of certain activities and lessons.